Devil May Cry 4 (Multiplatform)

FiOth

Dedicated Gamer
May 10, 2011
121
games-devil-may-cry-4-logo001.jpg

As many of you might already know, DMC is the action series that made its appearance on the PS2 in 2001 and was received by critics and audience as one of the best action franchises of all time, thanks in large part to its main character, Dante, a half-demon Devil Hunter with a kinky sense of humor and a backpack full of great lines.In the fourth game, we get to meet a new character, Nero and witness the power of his mysterious right arm.
First of all, DMC4 is NOT a button masher.It is possible to play the game in a more, lets say, "careless" fashion but the real joy and rewards lie in getting to know the abilities of the characters you get to control and successfully applying them into combat.Since the beginning of the series (with the exception of the -according to the writer - non-existent second installment) DMC has always been all about tactical, masterful and stylish action-packed fights against hordes of demonic creatures bound to opening the way for their masters to enter our human world.The gameplay is fragmented in combat sequences that require of the player to crash all opposition to proceed to the next area.
It's the battle system involved in crashing said opposition that puts this series apart from most other action game IPs.In similar series (like Ninja Gaiden or God of War) a fair ammount of skill is required in order to survive the situations thrown at you, but in my first example (and after spendig tens of hours on both NG Black and NGII) you are constantly faced with the realization that the game practices cheap methods and imbalanced mechanics in order to extrerminate the player, while in the second example combat is not as fast and precise.Truth be said (and while I am a great fan of both said series), DMC4's combat system is chess-like.With the exception of the involvement of two kinds of enemies every single encounter in the game is perfectly balanced and (even in the highest difficulty settings) NEVER feels cheap.Even if the user gets her/his head handled to him/her, one will never feel like the game is using stupid tactics in order to bring the player down.It's all about said player's skill and once you reach a certain level of understanding concerning the game's mechanics no feat will be out of reach.To make this simple and plain, there is a specific difficulty setting involving instant death for the player while the enemies are tuned on "Hard" (Son of Sparda for those who've played a previous DMC) and is still very much beatable if you know what you are doing.

devil-may-cry-4-has-2million_5965.jpg

Surely, Nero was not the kind of character to threaten Dante's position in the series but between the two, we are certainly looking at a killer combo

It becomes apparent that the game's winning points lie in this perfectly constructed battle mechanic and it is this mechanic that will make you want to play the game again and again.Combined with two playable characters, a ton of moves and abilities to master and use along with some of the coolest (and most bizzare) weapons ever seen, replay possibilities become near-endless.
Aside from the combat sequeses the game offers some over-simple pazzles (often involving the press of a switch) along with some platforming sections that, in most cases, are the main reason of frustration.The thing is, like in previous titles in the series the enviroments are semi-two dimensional (remember RE:CODE Veronica?) which means that while the camera makes good work of following the character around and introducing some breath-taking views, it tends to switch it's position out-of-the-blue causing you to fall into a pit or lose track of the enemy.While this problem remains throughout the experience its is more often than not subtle and totally unable of undermining the game as a whole.
All things said about the gameplay, lets move to the technical part.In terms of graphical presentation there are few games that can stand up to DMC4 and not fall short.It is a blend of high resolution textures, great animation, believable expressions, stunning characters and vistas along with a cohesive artistic direction that really puts you in the protagonists' shoes.The game runs on a solid 60 frames per second (with the exceptio of one forested space) even when chaos ensues in front of your eyes.The engine's two (and only) weak points are the shadows which are not thoroughly detailed and the lack of quality anti-alising (in some cases).Overall, its a superb looking game sporting some of the most beautiful character/enemy models you could ever ask for.In case of the later, you will really be stunned by the quantity of pure imagination that was put into creating them.They are absolutely gorgeous (no metallic, laughing worms in the sub way here if you know what I mean...).
The sound is also quite fantastic, the musical scores being a mix of death metal and industrial tunes accompanied by crystal clear sound effects and - in most cases - 100% professional voice-acting.In simple terms,the sound as a whole does great work of pumping adrenaline or drama into the action wherever they are needed.
Surely, one of the worst thing in DMC4 is the ammount of repetition and backtracking that you will have to endure, a thing that proves that the game was initially designed with Nero in mind and that the same levels are used with "that other character" again as a result of the developement team not having enough time in their hands to make new ones for him.Onother problem is that you will have to battle specific bosses up to three times,but friends of the action genre should have grown accostumed to this generic fact by now.
Closing comments:Some people might think that DMC4 is not as fast or challenging as they would like it to be, but this would possibly be due to the small ammount of time that they would have invested in it.On the higher difficulty settings it will prove tough enough for even the most demanding of players and its speed is perfectly measured so that you will be able to understand where every attck comes from without making you curse simply because "cough" exploding shuriken "cough" will be coming to you from every direction.With a list of hard-to-earn achievements and a lot of unlockables (art, backstory info, special chars, difficulty modes and more) this game is surely a value purchase.As stated above, entertainment comes from knowing the game and once you get to know it you will hardly ever put it behind you.

PS. This review is a product of my long-term preoccupation with the game. It was written back in 2008 and contains my still unaltered opinion of the game. My apologies for not resizing the pictures, the PC I am at right now is a bit problematic.
 

FiOth

Dedicated Gamer
May 10, 2011
121
Well, Bayonetta sports the most tactical combat system yet but in terms of style, aesthetics and overall progression I believe DMC4 has the upper hand. DMC3 probably has the best pacing in the whole series but the combat mechanics are a a bit restrictive compared to the fourth installment...

I am giving too much info here. xD

Thanks for reading the review people... if you did. :p
 

TalesOfPants

Project DIVA
Mar 23, 2011
275
There's something about the DMC series as a whole that I've never been too keen on, and I don't know exactly what it is.

Don't get me wrong, I love me some DMC, but none of the games ever seemed as... complete as Bayonetta is.

Not to mention Bayonetta's just over-the-top-balls-to-the-wall-non-stop-thrill-ride fun.
 

FiOth

Dedicated Gamer
May 10, 2011
121
Well, what I didn't like in Bayonetta so much was the complete lack of seriousness and the fact that they added too much wtf situations just to make it varied: Bike rides, rocket ala Harrier section, QTEs that resulted in instant death. I mean, that's nice eye candy and all but when you are fighting to climb the boards... there's where the game kinda lost me.

Great attempt, like all of Kamiya's work but I consider all DMC - apart from the second, phailed and half-assed installment - superior.
 

TalesOfPants

Project DIVA
Mar 23, 2011
275
Well, what I didn't like in Bayonetta so much was the complete lack of seriousness and the fact that they added too much wtf situations just to make it varied: Bike rides, rocket ala Harrier section, QTEs that resulted in instant death. I mean, that's nice eye candy and all but when you are fighting to climb the boards... there's where the game kinda lost me.

Great attempt, like all of Kamiya's work but I consider all DMC - apart from the second, phailed and half-assed installment - superior.

The only way to settle this is by way of Dance Battle.

Seriously though, they're all great games.
 

Logan

Administrator
Nov 10, 2003
13,189
I love DMC and I really loved DMC4, but I didn't like playing as Nero as much as Dante. Don't get me wrong, his sword and his demon arm (their names escape me) added some neat touches that kept the combat fun, but switching styles on the fly as Dante was just CUH-RAY-ZEE and awesome. It should've been Dante the whole game, because backtracking as him through the second half just felt forced and lame. Bottom line: DANTE BITCHES!

As for me, if you spend anytime perusing the older threads on this place, you'll see how freaked out I was over Bayonetta, so it should come as no shock of how highly I regard it. I think DMC3 is still a tad better than DMC4 and I think that Bayonetta is a tad better than DMC3. They're all great games though.

Then again, I'd be a lot more excited for Bayonetta 2 than I am for this DmC reboot.

Btw, I like the thorough review. Travis should put it on the site!
 

Bayli

Weeaboo Queen
Senior Member
Oct 15, 2006
3,373
Oh wow, nice review!

I tried to play DMC4 after Bayonetta and nope.jpg
 

Tarvis

Yeah, that's right.
Administrator
Nov 10, 2003
8,870
If I have FiOth's permission, i can put it on main site later tonight.
 
Top